There are many heroes roaming the various fragments of Aerynth, some serving the will of their god or gods, others serving their own factions or individual beliefs. Whether considered good, evil, lawful, or chaotic, all have helped shape the face of Aerynth.
NAME | RACE | CLASS | PROFESSION | DISCIPLINE | FACTION |
Adelard the Merciful | Human | Fighter | Warrior | Knight | Noble House |
Aeglanor Glamaedarn | Elf | Mage | Wizard | Blade Weaver | High Court |
Aelfric the Vigilant | Half-Giant | Fighter | Templar | Undead Hunter | Temple |
Balancar the Black | Human | Mage | Wizard | Traveller | Unknown |
Beregund the Bold | Human | Fighter | Warrior | Unknown | Barbarian Clan |
Caeric Morningstar | Human | Fighter | Warrior | Knight | Noble House |
Cambruin the High King | Human | Fighter | Warrior | Knight | Noble House |
Cuthric Grinskold (Deceased) | Human | Fighter | Barbarian | Rune Caster | Unknown |
Darius Windtamer | Centaur | Fighter | Crusader | Undead Hunter | Holy Church |
Devon Grynshard | Centaur | Fighter | Warrior | Knight | Military Legion |
Diarmid mac Roan | Human | Rogue | Bard | Unknown | Barbarian Clan |
Erianneth Wraithlock (Deceased) | Elf | Mage | Wizard | Unknown | High Court |
Firdan Coldinar | Elf | Mage | Wizard | Animator | Wizard’s Tower |
Garrion Truesteel | Human | Fighter | Warrior | Knight | Noble House |
Gerriant the Old (Deceased) | Human | Fighter | Warrior | Knight | Noble House |
Gunnar Gutthormsson | Half-Giant | Fighter | Barbarian | Storm Lord | Barbarian Clan |
Herogar Torvaldson (Deceased) | Human | Fighter | Barbarian | Storm Lord | Unknown |
Holvarth Blayne | Human | Rogue | Thief | Unknown | Noble House |
Iaroth Elgallod | Elf | Mage | Wizard | Traveller | High Court |
Jhallabar Kho | Human | Mage | Wizard | Traveller | Noble House |
Khalisati The Burned | Irekei | Mage | Channeler | Blood Prophet | Virakt |
Khemesh Qor’habat | Irekei (Mummy) | Healer | Channeler | Traveller | Unknown |
Kodor | Minotaur | Fighter | Barbarian | Gladiator | Mercenary |
Koth the Mad | Aelfborn | Fighter | Warrior | Werewolf | Mercenary |
Krum Felshammer | Dwarf | Healer | Prelate | Forge Master | Dwarf Hold |
Kudular Abaji | Irekei | Mage | Channeler | Blood Prophet | Virakt |
Malorn the Just | Human | Fighter | Templar | Unknown | Temple |
Mandemus the Merciful | Human | Healer | Confessor | Traveller | Temple |
Mardiock Wyrmslayer | Human | Fighter | Warrior | Wyrmslayer | Noble House |
Morte the Dark Lady | Undead | Mage | Wizard | Unknown | Unknown |
Ogg the Ogre Lord | Ogre | Fighter | Warrior | Unknown | Unknown |
Phaedra (Deceased) | Human | Fighter | Huntress | Commander | Amazon Temple |
Rulf Sledge-Fingers | Dwarf | Fighter | Warrior | Giant Killer | Dwarf Hold |
Tarrant the Pale | Shade | Rogue | Assassin | Unknown | Unknown |
Taurendir Tree-caller | Elf | Healer | Druid | Unknown | Ranger’s Brotherhood |
Thyrm-gar the Iceking | Frost Giant | Fighter | Warrior | Unknown | Unknown |
Tophalion Noldyar | Elf | Healer | Priest | Animator | Holy Church |
Vaughra | Aelfborn | Mage | Fury | Unknown | Unknown |
Vellogthu | Infernal | Healer | Channeler | Traveller | Unknown |
Voldrok Doomsayer | Aelfborn | Healer | Priest | Commander | Mercenary |
Zeristan the Wise | Human | Mage | Wizard | Unknown | Unknown |
Adelard the Merciful
- Race: Human
- Class: Fighter
- Profession: Warrior
- Discipline(s): Knight
- City: Mellissar
- Guild: Knights of the Sash
- Guild Motto: Unknown
- Background: “Knight of the Three Stars,” renowned for his mercy. Fought at Clement, gave mercy to his brother’s killer, and even to Orcs and Grobalds. With Sir Mardiock, Adelard acted as one of the architects of the new Knightly Order. Even now he roams the Petty Kingdoms, furthering the Code and seeking Cambruin’s heir.
Aeglanor Glamaedarn
- Race: Elf
- Class: Mage
- Profession: Wizard
- Disciplines: Blade Weaver
- City: Tir Telentheril
- Guild: House Vellidorn
- Guild Motto: Unknown
- Background: The great-grandson of one of the mighty Elf-lords of Tir Telentheril, Aeglanor serves House Vellidorn, a powerful Elvish nation on a distant fragment. When he heard of the return of Tir Telentheril, he immediately sought House Lok-ri to pledge his allegiance to those so favored by the Ancients. The way was long, and he has had to cross many of Tyrranth’s mirrors to find them, but at last he comes, seeking the Signet so that he may try to forge an alliance between the Lok-ri and the Vellidorn. He can also bring tidings of the fate of Tyrranth, the odd phenomenon of the mirror worlds, and will set the quest for the Ring in motion.
Aelfric the Vigilant
- Race: Half-Giant
- Class: Fighter
- Profession: Templar
- Discipline(s): Undead Hunter
- City: Unknown
- Guild: Holy Order of the Burning Blade
- Guild Motto: Unknown
- Background: Young and charismatic, Aelfric is the son of a prestigious Confessor and was raised in the bosom of the Temple. Raised on the Articles of Faith and the Epistles of Malorn, Aelfric’s devotion to the cause is unwavering. Aelfric strives to be a New Champion, adhering as closely as he can to the Code Cambruin devised. When addressing the faithful or seeking converts he can be as calm, polite, and persuasive as any Prelate. When dealing with Elves or the sinful, however, the civil veneer vanishes, revealing a ferocity that can be terrifying. Aelfric freely offers the hand of the Temple’s friendship – but woe be unto those who refuse it, or abuse it!
- Behavior Characteristics: Aelfric always strives to act the noble Knight, and consistently quotes the tenets of the Code and the Articles of Faith. He is quick to apologize for the excesses of some of his brethren, and strives to convince non-temple goers that the image they may have of the Temple is biased and skewed. To confirmed faithful, however, his true colors show through. Aelfric despises the Temple’s traditional enemies, viewing them as monsters bent on the destruction of Humanity.
- Specific Reaction Types: Derides Elves at every opportunity, thinks Minotaurs are monsters no better than Orcs, thinks Irekei and Aracoix are demons. Has a deep respect for Dwarves and Centaurs, but is certain that their stubbornness keeps them from seeing Malorn’s light. Is convinced that Shades and Aelfborn are unfortunates who need care and curing – will gladly recruit them and attempt to “convert” them, all the while explaining to them just how inferior and broken their essential nature is. He is cordial to Holy Church members, but will never EVER accept anything short of “you’re right I’m wrong” from them. Alliance is impossible unless they do so.
Balancar the Black
- Race: Human
- Class: Mage
- Profession: Wizard
- Discipline(s): Traveller
- City: Unknown
- Guild: Unknown
- Guild Motto: Unknown
- Background: Long known for his unorthodox research practices and grim hobbies, Balancar has served as an esteemed member of the High Conclave of Wizardry for centuries. In recent months, however, his obsession with ancient Elvish Necromancy has finally gone too far. Caught performing grisly experiments on the corpses of two of his students, Balancar was expelled from the Conclave and driven from the Forest Inconnu, his former home.
- Behavior Characteristics: Balancar seems like a reasonable, friendly soul, willing to fight alongside any who will take his aid. He professes some experience in dealing with undead.
- Specific Reaction Types: Does not trust Irekei at all, and finds Shades endlessly fascinating.
- Specific Knowledge: Balancar knows that vast Presences lurk in the Void, and are the source of unspeakable power. He also knows that Necromancy is not a legend – it works, and is obsessed with learning its secrets.
Beregund the Bold
- Race: Human
- Class: Fighter
- Profession: Warrior
- Discipline(s): Unknown
- City: Unknown
- Guild: Unknown
- Guild Motto: Unknown
- Background: Also called the Bladeseeker, one of the greatest Human heroes ever known. Born to the Gorthini tribe (one of the Gwendi tribes), Beregund was the son of Beredir, a mighty chieftain. After Beregund watched the forces of Chaos destroy his people in the War of the Scourge, he undertook the First Quest for the Sword. Finally, with the help of Ymur the Giant and Zaristan the Wizard Beregund stole Shadowbane from the Dwarves, and slew a Dark Lord with it. He was betrayed and murdered by the Elvish princess he loved.
Caeric Morningstar (Deceased)
- Race: Human
- Class: Fighter
- Profession: Warrior
- Discipline(s): Commander, Knight, and Paladin
- City: Unknown
- Guild: Unknown
- Guild Motto: Unknown
- Background: “The Paladin,” also called Blackhammer, Morningstar, and Saint Caeric. A humble blacksmith’s son who won a debate over the nature of virtue with Cambruin himself, Caeric became a Knight at age twelve. He quickly joined the ranks of the Champions, and is remembered as the greatest Knight who ever lived. During the War of Tears Caeric undertook the Second Quest for Shadowbane. Blessed by an Archon while he struggled in the Vale of Shadow, Caeric became the first Paladin, and defeated Ithriana the Lich Queen. He finally regained Shadowbane, and gave it over to Cambruin. Caeric fell at the battle of Kierhaven but whether he died at the hands of Elves or fellow knights, none can say.
Cambruin the High King (Deceased)
- Race: Human
- Class: Fighter
- Profession: Warrior
- Discipline(s): Commander and Knight
- City: Mellissar
- Guild: Unknown
- Guild Motto: Unknown
- Background: Also called the High King, the Chosen of the All-Father. A Knight born in Caledorn, Cambruin subdued the Ten Kings, fought the Northmen to a standstill, then waged the War of Tears against the Elves. His Code set new standards of justice throughout the High Kingdom. Cut down by Shadowbane at the height of his power, Cambruin’s death caused the Turning.
Cuthric Grinskold (Deceased)
- Race: Human
- Class: Fighter
- Profession: Barbarian
- Discipline(s): Rune Caster and Storm Lord
- City: Unknown
- Guild: Unknown
- Guild Motto: Unknown
- Background: One of the sons of Herogar, a great Northman hero renowned for his cleverness, who stole the secret of runes and runecasting from the Giants. When he discovered Herogar’s fate, Cuthric led the Northmen in a long bitter war with the Giants of the North. The hero blinded Ymur in single combat, but did not survive the battle.
Darius Windtamer
- Race: Centaur
- Class: Fighter
- Profession: Crusader
- Discipline(s): Undead Hunter
- City: Unknown
- Guild: Order of the Gladden Chalice
- Guild Motto: Unknown
- Background: A bold Crusader, Darius has served in the Order of the Gladden Chalice for more than three decades. He currently serves as a roving troubleshooter for the Holy Church.
- Behavior Characteristics: His faith and duty are unshakable. Darius is very polite in conversation, especially to Prelates, but usually is short in speech and quickly gets to the point. He tends to automatically consider Crusaders of lower rank his subordinates, and will and speaks directly, with a sense of authority. He is quick to act against evil, and defiant yet merciful to his enemies.
- Specific Reaction Types: Dislikes all Irekei and Minotaurs. Will speak, guardedly, to Temple members, but if drawn into theological debate will simply state that “it is folly to break a blunted sword instead of honing it.” Darius also has a profound distrust of Elves, but will tolerate them if they are Prelates or Crusaders. He is fond of Dwarves, and thinks Shades are unfortunate beings who must be cared for and helped lest their undead nature destroy them. Undead must be stopped. Period.
Devon Grynshard
- Race: Centaur
- Class: Fighter
- Profession: Warrior
- Discipline(s): Commander and Knight
- City: Silverlance
- Guild: The Silverlance Champions
- Guild Motto: Unknown
- Background: Devon is a descendent of Trilius Truespear, the founder and first king of the great Centaur city Kendon (which now lays in ruin). Devon was alive during The Times of Peace and participated in the Grand Alliance but shortly after the War of Tears began he, left the Grand Alliance (along with the rest of the Centaurs) distancing himself from the conflict as much as possible. While the Battle of Kierhaven was ongoing, Devon was leading his warriors in a large battle against an army of Twisted Ones, led by the Orcs. The battle never truly ended for when the world was torn asunder, the land they warred upon was tore in two. Since that day, Devon has tried to re-establish the Grand Alliance and bring Order, Peace, and Harmony to the lands by any means necessary.
- Behavior Characteristics: His duty and faith to Kenaryn and the All-Father are unshakable. Devon is polite in conversation but will speak directly, with a sense of authority, to any and everyone. He is quick to act against evil, and defiant yet merciful to his enemies.
- Specific Reaction Types: Is wary of all non-Centaurs, but warms up quickly too chivalrous warriors, Prelates and Crusaders. Although not fond of Elves, he recognizes that not all Elves are misguided and judges each one individually instead of as a whole. Much like Elves, Humans are to be treated on a case-by-case basis. Dwarves are fine folk. Note that he’s not infinitely stubborn – races on his distrust or dislike list CAN win him over, but it will take some work.
More important than race or class, however, is attitude – Devon appreciates honorable and respectful people but has no patience for those who speak wrongly about the Hunter or the All-Father and has no qualms about telling them so to their face.
Diarmid mac Roan
- Race: Human
- Class: Rogue
- Profession: Bard
- Discipline(s): Unknown
- City: Unknown
- Guild: Unknown
- Guild Motto: Unknown
- Background: A clever Bard and hero of the Gwendi, said to have journeyed into a magical world where Animals still ruled over Men. While in this strange place, he learned the speech of Beasts, and gained the power to tame and command animals.
Erianneth Wraithlock (Deceased)
- Race: Elf
- Class: Mage
- Profession: Wizard
- Discipline(s): Unknown
- City: Unknown
- Guild: Unknown
- Guild Motto: Unknown
- Background: Early in the Age of Days when the Deathless Empire made war with the Realm of Ardan, an Elvish philosopher named Erianneth Wraithlock came to prominence, and caused great scandal by advancing the idea that Humans have spirits the equal of any Elf’s and that peace and accord should be reached with them. Active in the Elvish Church of the All-Father, Errianeth left it after the Elves unleashed the Blood Curse upon Ardan and reduced Humanity to brute savages, enslaving the entire race.
Errianeth came under hostile scrutiny from King Giliander himself, and was to have been punished for sedition until the Queen Neloriannen, on a whim, granted him leave to prove his strange theories. The wraithlock and his disciples were granted an isolated abbey where they raised a number of Humans, teaching them to speak and read, and raising them as they would their own children. Alas, Errianeth’s charges turned on their master, killing him and fleeing into the wilds. Eventually they met the Centaurs, and so were planted the seeds of the eventual Human slave rebellions and the great strife that dominated that age. Errianeth’s followers, led by Tophalion his Loremaster, went underground. In all the ages since they have worked to aid humanity and blunt Elvish avarice and ambition however they could.
Firdan Coldinar
- Race: Elf
- Class: Mage
- Profession: Wizard
- Discipline(s): Animator
- City: Unknown
- Guild: Unknown
- Guild Motto: Unknown
- Background: This mighty scholar came to Eglan Berriador after the Turning, working with Galdon Shimmergaze, the lord of Maer Thallinath, to try and restore the ancient cities and libraries that once flourished there. He has long troubled with the dormant runegate, trying to devise a means by which it might be opened.
The haughty scholar comes from an ancient line, Highborn indeed, but he bears a terrible secret: in his youth he flirted with the Cult of the Conciliator, and embraced the Wraithlock’s teachings until his family learned of the traitorous diversion. He has long since abandoned the folly of his youth, but remembers the Conciliator’s Cult, and knows that much lore concerning them was kept of old in the library at Allnovar.
Garrion Truesteel
- Race: Human
- Class: Fighter
- Profession: Warrior
- Discipline(s): Knight
- City:& King’s Cross
- Guild: Kingscross
- Guild Motto: Unknown
- Background: Garrion Truesteel was the third son of Garwyn Truesteel of Brethild, a corrupt baron infamous for his cruelty. Garrion met Cambruin during the War of Seven Crowns, when he was still but a squire, and instantly pledged his life to the High King and his new Code. Through valiant service Garrion won his knighthood from the High King himself, and soon after volunteered to take up the post of Warden of Tyrranth. Such a remote posting pretty much ended Garrion’s political career, but the young knight was glad to take it, hoping to redeem his family’s name by bringing his vile uncle Garridal Truesteel, self-appointed lord of Knight’s Bridge, to justice. The depredations of roving Orcs and Gwendannen tribesmen kept him from dealing with his uncle, and finally the war with the Elves drew Garrion back into the High King’s service.
Garrion witnessed the horrors of the war firsthand as the Age of Kings ended, and was trapped on Kierhaven’s fragment with many of Cambruin’s champions he finally managed to make his way back home after the Runegates opened, only to find that his once proud city was ruled by a confederation of merchants and moneylenders. He was quick to undo all of Horvath Blayne’s “reforms,” earning the scorn of many. Before he could fully reclaim his title, however, Truesteel was called back to war again. For more than a decade, Garrion fought alongside Sir Adelard the Steward in Alvaetia, keeping various Warlord pretenders from seizing Mellisar and Cambruin’s throne. Tired of the eternal stalemate, Garrion finally took his leave and returned home. He hopes to restore order and law to his lands, that Cambruin’s Code might take root again.
- Behavior Characteristics: Well-mannered and courteous, Garrion is a gracious host and a fair judge. He has little patience for knavery and rogues – stealth and poison are a coward’s weapons. He will be cool to those factions that he’s fought against (mainly Elves) but will not deny them. Even Elves and Irekei must be made to see the light of Cambruin’s vision.
- Specific Reaction Types: Shows a typical Human disdain for Elves and Irekei. Is quite fond of Dwarves – he had the aid of a Dwarf clan (Clan Hammerhand) on his quest to return home, and will always treat Dwarves with honor and respect. He is a Knight, and thus has a healthy disdain of Dark Knights.
Religiously, Garrion sticks to Cambruin’s Code – he has little patience for the Patriarch that abandoned Cambruin of the Living Saint who seeks to grow rich off Cambruin’s name. Both Church and Temple are courting the Lord, but he has yet to make a decision as to which faith will enjoy his favor.
Gerriant the Old (Deceased)
- Race: Human
- Class: Fighter
- Profession: Warrior
- Discipline(s): Commander and Knight
- City: Mellissar
- Guild: Unknown
- Guild Motto: Unknown
- Background: Also called Gerriant the Old, a master Archer who joined Cambruin’s cause early, becoming the first of the Champions. His skills at leadership and tactics are legendary. Gerriant died at Keirhaven after taking an assassin’s arrow meant for Cambruin. He is remembered as the Last Man to Die.
Gunnar Gutthormsson
- Race: Half-Giant
- Class: Fighter
- Profession: Barbarian
- Discipline(s): Storm Lord
- City: Unknown
- Guild: Unknown
- Guild Motto: Unknown
- Background: Mightiest of the Clan chieftains, Gunnar Gutthormsson, also called Gunnar the Grim, is a powerful Storm Lord and leader of a horde of fierce Barbarian warriors. Some Bards say that Gunnar is the son of Torvald himself, and has come to lead his people to final victory against the Southlanders. Gunnar’s name is known and feared throughout the Petty Kingdoms.
Herogar Torvaldson (Deceased)
- Race: Human
- Class: Fighter
- Profession: Barbarian
- Discipline(s): Storm Lord
- City: Unknown
- Guild: Unknown
- Guild Motto: Unknown
- Background: The first son of Torvald, Herogar is still remembered as the greatest hero of the Northmen. He ruled over his people as their first Thane, and became one of the first Storm Lords. Herogar fought many feuds with the Alfar (the pale Elves of the North) and Joten (the Giants). He finally died in battle with Ymur the Giant King.
Holvarth Blayne
- Race: Human
- Class: Rogue
- Profession: Thief
- Discipline(s): Unknown
- City: King’s Cross
- Guild: Kingscross
- Guild Motto: Unknown
- Background: Blayne was born in Rovayle, the rowdiest and wildest of the Free Cities of Tariponto. He won early recognition as an ironmonger, and soon was a prominent merchant. His opponents and rivals had an uncanny habit of running into unforeseen difficulties or simply dying. Shrewd and canny, Blayne was able to win over even his direst enemies, and was well on his way to becoming a Merchant Prince when fate intervened.
Betrayed by his own partners, Blayne was forced to flee Rovayle, and he spent the next ten years running through the war-ravaged Ten Kingdoms, pursued by merciless assassins from the south. Finally the renegade made his way to the outskirts of Human civilization, where he settled in the remote city of King’s Cross and became a partner in a local forge. Within a year, the cunning merchant controlled all of the ironworking in town.
After the Turning, Blayne found himself thrust into a new role: that of leader. The canny merchant begged, borrowed, and stole the money to hire mercenary guards, and was able to keep King’s Cross a neutral city amidst a sea of warring factions. In time, the city prospered again, even if her streets were not always safe. Though not a Merchant Prince, Blayne has managed to become wealthy, even in this dark age. Lord Truesteel’s return is troubling, to say the least.
- Behavior Characteristics: Shrewd and witty, Blayne is a master of small talk – he’s far too adept at the art of the deal to ever allow his true opinion about anyone or anything to slip out. He’s always polite, and on the look out for customers or partners. He is very proud of the fact that he managed to keep King’s Cross alive during the Dark Years, and cherishes the trade alliance he has built there.
A dyed-in-the-wool pragmatist, Blayne has no room in his soul for Virtue, Honor, or Cambruin’s code.
- Specific Reaction Types: As above – Blayne does not discriminate based on race. He finds Minotaurs slightly repugnant, but will glad talk to them, as they’re often quite easy to swindle.
Iaroth Elgallod
- Race: Elf
- Class: Mage
- Profession: Wizard
- Discipline(s): Unknown
- City: Unknown
- Guild: House Sillaendar
- Guild Motto: Unknown
- Background: Iaroth is a truly ancient Elf, born shortly after the Age of Days began. A powerful Wizard, Iaroth lost his original sanctum and library after the Turning, and is searching for Elves who follow the old ways so that they can establish an Elvish City, a safe haven for Iaroth to continue his research. Hates hates HATES Irekei. Elves who have too many doings with “the lesser races” also annoy him to no end.
- Behavior Characteristics: Iaroth is haughty, powerful, and mysterious: he prides himself on simply appearing and disappearing at will, as wizards often do. He expects respect and restraint from his charges, and will ONLY speak politely to Elves.
- Specific Reaction Types: Insults and disdains all but Elves. Even Elves can find him a bit boorish, and should always show due respect – Iaroth can fly into hateful rages and a moment’s notice, and his insults are scathing indeed. In conversation, Iaroth tends to be a cryptic and mysterious as possible to people who haven’t won his trust. After that, he waxes long and eloquently about bygone ages. Iaroth is “old school” Dar Khelegur: he cares nothing for the Holy Church or the All-Father, and thinks that any Elves who serve it are weaklings too afraid or weak to live in Elvish courtly society.
Jhallabar Kho
- Race: Human
- Class: Mage
- Profession: Wizard
- Discipline(s): Unknown
- City: King’s Cross
- Guild: Kingscross
- Guild Motto: Unknown
- Background: An Irydnu Shu-Nab, or Sky Wizard, Jhallabar Kho comes from the Sea fragment of Vil. The Shu-Nab were an ancient brotherhood of Wizards who were the sworn protectorate of the Island Kingdom of Irydnu, ruled by the mighty King Noth-Kallel. Vil is a collection of seven Island Nations in a Sea of storms. Although the Irydnu were a great race, the Kabal of Shon ruled as the predominant Island nation in all of Vil. Shon was a democratic civilization, whose open trade and advanced technologies were a model for the lesser Islands to emulate. Wonderful astronomers, the priests of Shon constantly sought greater knowledge and secrets from the Heavens.
Jhallabar has been heard to say that it was this thirst for power and knowledge that began the downfall of the Shon. A series of Celestial Events foretold to the Shonite Priests that the Stars might be aligned properly to conduct and ancient and legendary ritual; the Window of the Velvet Vale. Legend had it that when the Celestial Mechanics were correct, a magic ritual could open a portal between the Sea Isles of Vil, and the outer Vale of the Cosmos. The Priests of Shon were eager to try the ritual, and invited the Shu-Nab to participate. However, the Elders of the Shu-Nab warned of the danger of creating a doorway between the worlds. Shon ignored these warnings, and the ritual commenced. The Priests of Shon began to try and wrench an opening into the chaos realms. Their tampering led to the release of the five Shabad, the lesser Chaos demons of the outer vale.
The Shonites were quickly enslaved by the Shabad, who then forced them to begin a war of conquest. The Shabad sought a means to open further the rent in the outer vale, and sought to steal knowledge from the great Wizards of the Seven Isles. As warfare swept across the seas of Vil, the Irydnu where caught up in the conflict. As city after city fell before the armies of the Shabad, the Shu-Nab fell back into their great citadel in the Mountain of Dreams. During a fierce contest for a high mountain pass, a group of Shu-Nab elected to stay behind as a last defense as the rest of the Royal Party escaped. Jhallabar was one of the defenders.
The Shu-Nab fell to the black spells of the Shabad, and only the fact that the unconscious Jhallabar was buried under the heaps of dead allowed him to escape his brethren’s fate. He was later found half dead by Lord Truesteel, who carried him down out of that snowy pass of death. After nursing the gravely wounded Shu-Nab back to health, the two made their escape from Vil when Truesteel discovered the second Runegate. Vil fell two days later.
Jhallabar feels he owes Truesteel for his life, and has dedicated his existence to the payment of his “Kith-Tak” or Life debt.
Jhallabar refers to Truesteel as Masen, which translates as “Holder of my life.” Jhallabar is reserved, referring to himself in the third person. He considers anyone Truesteel that is not of the Shu-Nab as a “beast”, and treats with them as such.
Khalisati The Burned
- Race: Irekei
- Class: Mage
- Profession: Channeler
- Discipline(s): Blood Prophet
- City: Unknown
- Guild: Unknown
- Guild Motto: Unknown
- Background: The strange figure appeared shortly after the Turning. He wanders the deserts from fragment to fragment, seeking out tribes of Irekei and exhorting them that the time has come for the Enduring Ones to unite! The Khan’jallakhar of the End Times is at hand!
The Burned Prophet will, if pressed, claim to be the first of all things that live in this world to behold the Dragon’s greatness. He stood and saw it, silhouetted against the sky, and saw what must be done. He claims to be the last of the Unfinished Ones – Darivastor, who led his race into seclusion and taught them to worship the Terror. He will not answer to this hateful name anymore – now he is simply Khalisati (‘I burned’). He has wandered far, delivering his message to all the clans.
Khalisati is actually who he claims to be. Long ago, long before the War of Falmes or the transformation of the Khalinviri into Irekei, he went into the earth to commune with the Dragon and was captured – by Dwarves. They tortured him, confounded him, and sealed him in a deep prison. Born an Elf before the beginning of time, he could not die – Ages passed, and the Prophet brooded in his hate. Finally, at the Turning the walls of his prison cracked and he was freed. He has emerged into a new world: he has seen his beloved race scattered, humbled, and polluted by their collusion with the fir’khanim, who now flock to the sacred sands. The time has come for the Tribes to unite – for a new Blood Lord to emerge!
Khalisati does not revere the Phoenix – Indeed, the name of Khalikryst is hateful to him. Whatever she may have done for the Irekei in the past, she has forsaken them now: her burning throne on the Sun is empty, and she has found new lovers to favor. He says the Dragon revealed to him that her entire patronage of the Irekei was a sham, a False Fool’s Game – she would use the Irekei as a tool or weapon for some greater purpose, but now she will learn the wrath of the desert!
Khemesh Qor’habat
- Race: Irekei Mummy
- Class: Healer
- Profession: Channeler
- Discipline(s): Traveller
- City: Unknown
- Guild: Unknown
- Guild Motto: Unknown
- Background: Research in the cathedral archives has revealed this fiend’s true nature: he is a Mummy. Long ago, before they were transformed into the Irekei, the Elves of the Desert built great cities of stone, now long since drowned in the desert sands. In their devotion to the Dragon, they chose their best and brightest to undergo unspeakable rituals, transforming themselves into undead and sinking into an eternal sleep. These Chosen were to slumber until the time of the Dragon’s coming. That this Khemesh has awakened is a dire sign indeed. Hints from Church divinations have revealed that the mummy is building some hidden refuge, and calling on the forces of Chaos. If he is not stopped, something dreadful may soon happen.
Kodor
- Race: Minotaur
- Class: Fighter
- Profession: Barbarian
- Discipline(s): Gladiator
- City: Unknown
- Guild: The Destroyer’s Legion
- Guild Motto: We Are Your Doom!
- Background: A mighty Minotaur bred during the War of Flames, before Humanity escaped the oppression of the Deathless Empire, Kodor was a servant of House Telentheril, and was in Tir Telentheril when Elvish Magi removed it from reality. When the city manifested in Tyrranth Minor some months ago, the brute led the defense of the City, but it fell and all of his masters were slain. The Minotaur fell as well, but then something wondrous happened: he respawned, and has wandered the world since. Voldrok found him, and broke the Binding Spells that had enslaved him to the will of the Elves. Kodor has learned now that his people are the adopted children of Morloch, and awaits the day the Maimed God will again walk among his fosterlings. Incidentally, Kodor can only say one word… ‘Kodor.’.
Koth the Mad
- Race: Aelfborn
- Class: Fighter
- Profession: Warrior
- Discipline(s): Commander and Werewolf
- City: Unknown
- Guild: The Destroyer’s Legion
- Guild Motto: We Are Your Doom!
- Background: Orphaned at an early age, Koth was taken in by a Dwarvish clan who taught him the arts of war and the ways of the axe. When the Curse later took hold of the Aelfborn warrior, he slaughtered the Dwarves and roamed the fragments, becoming a mercenary renowned for his bloodthirst and cunning. Deep down, Koth despises himself and everything else that lives.
- Behavior Characteristics: Arrogant and gruff, Koth is prone to boasting and threats. He will ease up a bit on characters who are Rank 4, respecting their strength at arms. Koth is used to being attacked at a moment’s notice.
The weak are worth only his contempt. Koth will NOT tolerate any lip from them, and rarely speaks to them directly.
- Specific Reaction Types: Koth only respects one thing: power. If attacked, he will defend himself ruthlessly, but sees no need to go around starting pointless fights. His arrogance and disdain for other beings is universal – there’s no race or faction he hates any more than any other. He has some grudging respect for Templars, though he thinks their religion is delusional.
Krum Felshammer
- Race: Dwarf
- Class: Healer
- Profession: Prelate
- Discipline(s): Forge Master
- City: Unknown
- Guild: Clan Daugrim
- Guild Motto: We Are Your Doom!
- Background: Throughout his entire existence, Krum has been driven by two forces: his unwavering loyalty to Clan Daugrim, and the piety shining in his soul. At the beginning of things, Krum and Rulf carved each others’ beards, making the two Dwarves closer than brothers. While Rulf has always fought in the many wars that have plagued his people, Krum has always stood beside him and given him aid. After the Turning, Krum was one of the brave Dwarves who emerged from the deeps and tried to seek the meaning of the Turning – he made his way to the Holy Church, and took up the way of the Prelate. Krum believes that Thruin is a loyal child of the All-Father, just as he is a loyal child of Thurin: he venerates both gods, and sees no conflict of interest.
- Behavior Characteristics: Of the two Dwarves, Krum is much more level headed. He is loathe to pick a fight with strangers, and sees the higher goal (the winning of the Hammer and the Stones) as much more important than individual glory or pride. He will always seek the wise solution to a problem, and is not afraid to be discreet. He and Rulf constantly needle each other, but their quarrels are a sign of their deep friendship. “The mountains are patient – so shall we be,” is his motto, along with “Wisdom and Skill were Thurin’s gifts – waste them not!”.
- Specific Reaction Types: Is much more forgiving of Roofless Ones than Rulf, but has no patience at all for Irekei, Minotaurs, or Elves. Profoundly distrusts the Temple and all its servants.
Kudular Abaji
- Race: Irekei
- Class: Mage
- Profession: Channeler
- Discipline(s): Blood Prophet
- City: Unknown
- Guild: The Sand Viper Virakt
- Guild Motto: Unknown
- Background: Kudular is the last survivor of a Virakt slaughtered by a crusading bunch of Templars on his home fragment. The visions and his ascension to Blood Prophet came after months of wandering through the harshest deserts on another fragment. A powerful fire channeler, the Dragon has taught him even more, and Kudular (the name means “one who guides”) is now convinced that his mission and destiny is to rally scattered Irekei and awaken Drakes. He has journeyed to this fragment seeking a powerful Qhi’nkur (terror spawn, or Drake) who lies in wait somewhere, sleeping. Dreams and visions of fire and death lead him on, and Kudular is obsessed with awakening the beast.
- Behavior Characteristics: Kudular is truly “touched” by the will of the Dragon. His mind often reels, filled with visions it can barely contain, and sometimes he has difficulty communicating. Sentences can trail off, or he may speak to beings not readily visible. When lucid, however, his gaze is fierce and terrible. Kudular thinks only in terms of N’koth: the Dragon’s Will, and nothing can sway him from it. He knows that he is not fit to lead, but his connection to divine guidance gives him worth beyond measure. Kudular suffers from mood swings: sometimes quiet, grim and ominous, other times prone to raving and endless diatribes against the Hateful Ones and the Chosen of the Meddler God (the Templars or Crusaders – the distinction is usually lost on him). He looks upon the world and finds that he wants to burn it down. All of it. May the Dragon guide him to the way.
- Specific Reaction Types: Will only talk to Irekei, and even then to Irekei who act as if they still walk the path of strong blood. All others are fodder. Will generally ignore non-Irekei if he encounters them by himself (he’s meditating or hallucinating or something) – if attacked, he will warn then burn. If he meets fir’khanim while with other Irekei, he goads them to attack and cheers them on.
Malorn the Just
- Race: Human
- Class: Fighter
- Profession: Templar
- Discipline(s): Unknown
- City: Unknown
- Guild: Unknown
- Guild Motto: Unknown
- Background: A Crusader of the Holy Church who left the Church to fight by Cambruin’s side during the War of Tears. Obsessed with Justice, he founded the Temple of the Cleansing Flame after the Turning, and wages a tireless holy war to avenge the High King. He holds Cambruin’s Crown in trust until a rightful heir to the throne can be discovered. The Temple of the Cleansing Flame has canonized Malorn, naming him Saint Malorn.
Mandemus the Merciful
- Race: Human
- Class: Healer
- Profession: Confessor
- Discipline(s): Traveller
- City: Unknown
- Guild: Unknown
- Guild Motto: Unknown
- Background: Months ago, the Inner Council of the Temple made contact with Nandramiel, the Archon of Judgment… or so they thought. Mandemus, then called the Merciful, worked long and hard to rally the Temple factions of a distant fragment to summon the Archon. On that fateful day, they learned they had been betrayed – instead of Nandramiel, Morloch the Destroyer came. His faith crushed, Mandemus cast of his habit and fled into the wilderness, taking up the life of a hermit and calling himself “the Meek”. During the Trial By Fire, Mandemus refound his faith after helping destroy the Four Towers of Khemesh and reclaimed his epitaph of “the Merciful”.
Mardiock Wyrmslayer
- Race: Human
- Class: Fighter
- Profession: Warrior
- Discipline(s): Wyrmslayer
- City: Mellissar
- Guild: Knights of the Sash
- Guild Motto: Unknown
- Background: Called Wyrmslayer. Undertook the Quest for the Sword. Of humble birth, known for his extraordinary commitment to Justice. Stood as judge over the trial of the Queen. Was warned by Cambruin that bad times were coming, and told that Cambruin would return. Is questing for Cambruin’s heir. One of the chief architects of the present order of Knighthood.
Morte the Dark Lady
- Race: Undead
- Class: Mage
- Profession: Wizard
- Discipline(s): Unknown
- City: Unknown
- Guild: Children of Twilight
- Guild Motto: No Flesh Shall Be Spared
- Background: The Dark Lady was first encountered early in the Dark Years, the hellish time immediately after the Turning when all those slain rose as dark undead. Unlike most of the Risen, however, Morte showed a clear command of her faculties: she was capable of thought and speech, and even was blessed with powerful magical abilities. Most frightening of all was Morte’s power to command other Undead by her very will – from the time she was first encountered in the Wilds of Carloon, she has always been found flanked with a horde of undead servants. Morte led the Horde of Shadow against the Holy City of Dalgoth, seat of the Patriarch, in SY 19. Only the heroic efforts of the Church’s Undead Hunters were able to drive her away. In the years since, Morte has appeared from time to time, spreading terror and wreaking havoc with her dread servants.
Nothing is known, even among the wise, about Morte’s life before her re-animation: most scholars presume that she was a Wizard of some power who died in the Turning, yet somehow managed to retain her intellect even in an undead state. The spells, rituals, or items she used are completely unknown (though learning or obtaining them is the highest aspiration of many a would-be Necromancer). The fact that no branch of the Conclave seems to recall a powerful wizardess named Morte is curious, but usually ascribed to the incredible loss of knowledge and records that came with the Turning. The truth, however, is far more sinister…
- Behavior Characteristics: Morte is cruel, calculating, and cunning. She strikes quickly and without mercy, relying on devastating spells or her vicious claws in combat. She has nothing but contempt for the living, and often flings taunts at her foes even as her spells and minions ruin them.
- Specific Reaction Types: An equal opportunity destroyer – no faction is race is hated more than any other.
Ogg the Ogre Lord
- Race: Ogre
- Class: Fighter
- Profession: Warrior
- Discipline(s): Commander
- City: Unknown
- Guild: Unknown
- Guild Motto: Unknown
- Background: Unknown
Phaedra
- Race: Human
- Class: Fighter
- Profession: Huntress
- Discipline(s): Commander
- City: Unknown
- Guild: The Amazon Sisterhood
- Guild Motto: Unknown
- Background: The First Huntress, a proud princess of Ethyria who defied her father’s wishes and took up arms to fight in the War of the Scourge. At the War’s ending, she had tired of the bickering between the World’s kings, and hated the fickle nature of the All-Father. Phaedra turned to worship of Braialla and Saedron, and led a host of Human, Elvish, and Aelfborn women to a hidden realm fat to the South. These women became the Amazons.
Rulf Sledge-Fingers
- Race: Dwarf
- Class: Fighter
- Profession: Warrior
- Discipline(s): Commander and Giant Killer
- City: Unknown
- Guild: Clan Daugrim
- Guild Motto: Unknown
- Background: A seasoned Dwarf, old and worn, Rulf seeks an ancestral heirloom: the Granite Hammer of Gollantor, an ancient weapon of great power. His clan forged the Hammer long ago, and gifted it to Clan Hammerhand. Alas, the Hammer has since been stolen by Giants. With the hammer in his possession, Rulf can gather the survivors of sundered Clan Hammerhand and rebuild their ancient alliance, strengthening both clans.
- Behavior Characteristics: Shrewd and gruff, Rulf is a typical Dwarf – respectful of any who are respectful in return, and preferring the company of “decent” folk (Holy Church sorts, other Dwarves, or the Children of the Gods). Rulf tends to be brief in his statements, and has little (if any) sense of humor.
- Specific Reaction Types: Rulf is wary of all non-Dwarves, but warms up quickly to chivalrous warriors, Prelates and Crusaders (non-Elves), or anyone with good words to say about Dwarves or Thurin. He is not fond of Elves at all, distrusts half giants, and spits on Irekei and Minotaurs. Centaurs are fine folk. Shades and Aracoix are just… creepy. He has yet to make a blanket judgment about those races. Note that he’s not infinitely stubborn – races on his distrust or dislike list CAN win him over, but it will take some work. He will allow Roofless Folk to participate in the expedition, but they will never be held in the same regard as fellow Dwarves.
More important than race or class, however, is attitude – Rulf appreciates respect, and has no patience for brown-nosers or fops, and dislikes jokers. Often wonders out loud if a character is as tough as they look or seem.
Tarrant the Pale
- Race: Shade
- Class: Rogue
- Profession: Assassin
- Discipline(s): Unknown
- City: Unknown
- Guild: Order of the Unseen Dagger
- Guild Motto: Walk without Footsteps
- Background: Tarrant was born just after the Turning and at an early age joined the ranks of Assassins known as the Black Mask. Then, in the 92nd Shadow Year, Tarrant left their ranks. None know exactly why but it is rumored that Tarrant disobeyed the wishes of the Deepest Shadow and even killed one of the council members, taking the twin daggers known as The Black Fangs from the corpse. It is even rumored that the Deepest Shadow has removed the Rule of the Sheathe; something that hasn’t been done since The Spider violated the Rule of One Shadow by killing a family rival who asked him for safe harbor. Ever since, he has plied his trade in secret. Those who can find him and pay him handsomely are always pleased with his talents as a spy and assassin. It is rumored that the Assassin is a servant of the Brotherhood of the Shroud.
- Behavior Characteristics: Tarrant is a snake, and a liar. He always hints that he is but the tip of a giant iceberg – depending on who he’s trying to “recruit,” Tarrant may say he works for some Keyser Sose mega Thief syndicate, an Elf Lord in exile, the High Conclave of Wizardry, or even the Temple’s super secret Inner Inquisition. The rogue works with two main weapons: Greed (flattery, appeals to pride or ego, and the promise of the Big Win) and Fear (of betrayal, of retribution from his employers, whatever). He constantly tires to build paranoia. In the end, he can produce no proof but persuasion.
- Specific Reaction Types: Tarrant is a corruptor – an outcast all his life, he’ll deal with anyone. Greed and treachery make all races equal. He dislikes Temple clergy (for the tortures they inflicted on him once), so he tries to subvert non Templars of Confessors in the Temple guild first. But if push comes to shove, he’ll see past his distaste and even work with them.
Taurendir Tree-caller
- Race: Elf
- Class: Healer
- Profession: Druid
- Discipline(s): Unknown
- City: Unknown
- Guild:Unknown
- Guild Motto: Unknown
- Background: Taurnedir was still a young Elf when the War of the Scourge began in earnest. His family delivered him to a Circle of Druids to deliver him from Cambruin’s armies. His house was slaughtered soon after. The Druids raised Taurendir well, and he has served the Circle of Archdruids faithfully ever since. His cleverness and talent have caused him to rise quickly in the ranks of the Druids, and now he serves the Inner Circle directly. He has worked beside Brenna on many missions for the Archdruids, and is privy to many of the Order’s deepest secrets, including the grim necromancy that powers Trees of Life. Taurendir is worried that his order may have inadvertently made matters much worse, but admits he could not have devised a better solution, given the horrors of the Turning.
- Behavior Characteristics: Deals fairly with most that he meets. Hates undead fervently. Speaks with wisdom, and often hints at deeper secrets he and his Order know.
- Specific Reaction Types: Distrusts Irekei and Minotaurs as creatures of Chaos. Has no grudges against Humans – he sees the War of the Scourge as a tragic waste that has ruined Aerynth, perhaps forever, but acknowledges that the faults that let it spin out of control came from both sides of the conflict. Is VERY wary of the Holy Church and Temple, for he remembers the persecution the Druids and Rangers took from the Holy Church before the Turning.
Thyrm-gar the Iceking
- Race: Frost Giant
- Class: Fighter
- Profession: Warrior
- Discipline(s): Commander
- City: Unknown
- Guild:Unknown
- Guild Motto: Unknown
- Background: The son of a mighty Frost Giant Thane, Thyrm-Gar has always lived with the burden of a mighty fate. Auguries cast before his birth declared that he would have a grand destiny, and would bring either glory or doom to the Giants of the North. Since his youth, Thyrm-Gar has roamed the North, fighting Elves, Minotaurs, Dwarves, and Northmen, doing deeds of song. His fame has allowed him to gather many powerful warriors in his service, but the greatest aid to him has come from Mimmur, his aged advisor. With Mimmur’s help, Thyrm-Gar has managed to do the impossible: the Giant has made pacts with chieftains among the Storm and Mountain Giants. He hopes to reunite the sundered Giant breeds, then wage a war of conquest against the Northmen and Dwarves.
- Behavior Characteristics: Hates Dwarves, Elves, and Northmen – will attack them first, hurling vicious taunts as he strikes. He is prone to boasting of his kinship to Ymur the Old, first of all Giants. Also loves to shout that his triumph was foreordained in the weltwyrdangssaga. He will not flee from battle – to do so would make him lose face. He will also not bargain for the hammer – its theft was a deed that won him fame and followers.
- Specific Reaction Types: Hates Dwarves most, Northmen (Barbarians) next, then Elves.
Tophalion Noldyar
- Race: Elf
- Class: Healer
- Profession: Priest
- Discipline(s): Animator
- City: Unknown
- Guild: Cult of the Conciliator
- Guild Motto: Unknown
- Background: This sage was most favored among the disciples of Errianeth Wraithlock, and cradled the martyr in his arms as the Conciliator died. He has long worked to keep Errianeth’s vision alive, and since the Turning has focused his efforts on preventing any rebirth of the Deathless Empire. He heard of the re-emergence of Tir Telentheril, and was shocked to see its lord, his long lost brother Valletir, once again ignite the firebrand of Elvish pride. Protected by his powerful magics, Tophalion endured Morloch’s plague and found his brother’s signet, taking it to his hidden refuge on the Blighted Isle. Tophalion has since fostered a small cult of Conciliators there, and has managed to remove it from the world, placing it into the Void by using a Spellstone of great power.
Vaughra
- Race: Aelfborn
- Class: Mage
- Profession: Fury
- Discipline(s): Unknown
- City: Unknown
- Guild:Unknown
- Guild Motto: Unknown
- Background: The mis-born daughter of Skellos, and eccentric Elvish sorcerer, Vaughra has been cursed with madness and Saedron’s Sight ever since she reached womanhood. She is a true oracle, plagued with visions of the future and knowledge of much that is hidden.
Vellogthu
- Race: Infernal
- Class: Healer
- Profession: Channeler
- Discipline(s): Traveller
- City: Unknown
- Guild: The Destroyer’s Legion
- Guild Motto: We Are Your Doom!
- Background: A powerful demon, Vellogthu was once one of the most trusted servants of Vranaxxas the Flayed Lord, on of the Dark Lords of Chaos. Since the end of the War of the Scourge, the fiend has switched his allegiance, serving Morloch the Destroyer. The demon is a powerful force for evil, and knows how to open the way for his master’s entry into the world. The way must be paved with blood: only a war of sufficient brutality will tear open the gate.
Voldrok Doomsayer
- Race: Aelfborn
- Class: Healer
- Profession: Priest
- Discipline(s): Command and Summoner
- City: Unknown
- Guild: The Destroyer’s Legion
- Guild Motto: We Are Your Doom!
- Background: When the Curse of his people took hold of him, Voldrok was tormented by demonic voices, urging him to commit vile deeds. He took up a Priest’s path to try to purge the evil that afflicted him, but it was too much: the Aelfborn finally retreated into the wild, and there Morloch spoke to him directly. In the days since, Voldrok has become immensely powerful, and now serves as Vellogthu’s emissary: he is the herald of the Herald of the Destroyer.
Zeristan the Wise
- Race: Human
- Class: Mage
- Profession: Wizard
- Discipline(s): Unknown
- City: Unknown
- Guild:Unknown
- Guild Motto: Unknown
- Background:Called “the Wise,” and Lord of the Owls, Zeristan is the greatest Wizard who ever lived. Born late in the Age of Days, he lives still, wandering the World and furthering his secret plans and agendas. Zeristan is a tireless friend of all Mankind, and works constantly to improve the state of the World. He helped Beregund on the First Quest fort he Sword, helped engineer the Great Alliance against Chaos, and acted as a trusted advisor to Cambruin for the length of the High King’s rule. Rumor has it that the Owl Lord is currently searching for Cambruin’s heir.