NAME | FRAGMENT | FACTION | GUILD | GUILD MOTTO |
Arkten Village | All | Military Legion | The Hamlet of Arkten Village | Fear the Night |
Fort Troidan | All | Military Legion | Hamlet of Fort Troidan | Hold the Line |
Homlen’s Grove | All | Military Legion | Hamlet of Homlen’s Grove | Solitude |
King’s Cross | All | Noble House | Kingscross | Ours is the Buren |
Knightsbridge | All | Noble House | Citizen of Knightsbridge | For Honor and Glory! |
Saladan | All | Military Legion | Village of Saladan | The nighttime is the right time |
Silverlance | All | Military Legion | The Silverlance Champions | Light in the Darkness |
Tyver | All | Military Legion | Market Village of Tyver | Hold the Line |
The Strange Phenomenon of the Mirror Worlds
Most residents of the fragments of Aerynth are unaware of the strange fate of the fragment once called Tyrranth. Where once lay one fragment, now there are ten: each a twisted reflection of all the others. Here I assemble all that I have been able to learn about these worlds, and the strange phenomenon of their creation. In it lie hints of the Hand of Chaos, and the struggles of vast forces that have yet to be revealed.
The Sundering of the globe of Tyrranth at the Turning is the defining fact of this terrible age. For decades after the Day of Woe, each isolated fragment existed as a world unto itself, disconnected from every other. Heartlands of old realms found themselves cut off from their provinces, while borderlands found themselves surrounded by a sea of foes, with no means of sending for reinforcement or relief. Starvation, plague, and violence ruled. The Dead rose in numbers unseen since the War of Shadows at the beginning of the Age of Days.
For the Firstborn the Turning came as both blessing and curse. The sundering of Aerynth allowed isolated groups of Elves to hide in safety – the organized Human genocides of the War of Tears were no longer possible. Each Elvish enclave, was, however, isolated from all others. As a result, each Thaelostor saw themselves as the inheritor of the Deathless Empire, and our race was fragmented as it has not been since the Parting after the Dragon’s rise.
In the decades since the Turning, magical missives and the deciphering of the ancient Runegates has allowed communication and travel between the fragments of broken Aerynth, but even these new methods are less than ideal: some fragments have few Gatepaths that lead to them, and the openings of the gates are intermittent, at the whim of strange cycles even the wisest Magi cannot comprehend.
So it was with the fragment of Tyrranth, once an isolated backwater of the Deathless Empire, scoured by Chaos during the War of the Scourge and largely untouched by the tumults of the Age of Days. After the fall of Eglan Berriador, the Firstborn largely turned their backs on the wild region. Of all the fragments of Tyrranth, this was the most isolated of all. Travel to it was nearly impossible, even for the most dedicated Travelers.
Most of the Wise were content to ignore this backward land, until the events of a mere three moths past, and the shocking changes that followed them.
The Division of Tyrranth
The Wizards of the High Conclave are notoriously secretive, but I have managed to learn the following secrets from their underlings: several months ago the Conclave turned its eyes to Tyrranth, seeking an ancient artifact called the Gleaming Stone. For the last thousand years, the Conclave of Wizards has sought in vain for the location of the Stone, and finally located it in the deserts of the Tyrranth fragment. Three months past, the Wise dispatched two Wizards to collect the Stone, and they rallied two great nations in the quest for the stone. After a long chase and a mighty battle with the Drake, the stone was recovered. But before Rinn the Adamant, the Conclave’s Agent, could leave the fragment, disaster struck. Morloch, the Destroyer, the Maimed God who was once Malog, was freed from his prison that very day by ill fortune. The God of War appeared, and slew Rinn the Adamant, taking the stone with him. Shortly after, Morloch unleashed a mighty plague that decimated the fragment. The Beast Lords, roused by Morloch intervened, and a mighty final battle was waged, a battle that transformed the fragment.
Morloch was poised to destroy the fragment of Tyrranth when something unforeseen occurred, and event that still confounds the wisest Sages and Magi. Instead of being destroyed, the fragment of Tyrranth was sundered from itself, split into ten pieces, each a twisted reflection of the others. It remains unclear how this was done, or by whom. Perhaps the Beast Lords are responsible, or perhaps Morloch overreached in his bid for power. Whatever the case, the lands of Tyrranth were forged anew as ten separate fragments, half-worlds the Wise have dubbed “the Mirror Worlds.” Odd convention has taken to giving them garish names: the lands of Chaos, of Death, of Mourning, etc.
When these “Mirror Worlds” were created, the Gleaming Stone was also divided, with one reflection of it on each fragment. The Gleaming Stone’s power was divided when it was sundered, so that each reflection of the gem has but one tenth of the stone’s former power. Morloch had won the stone, only to find his victory fruitless.
There are some who fear that whatever force divided the fragment of Tyrranth into ten reflections may soon splinter the other fragments of Aerynth, furthering the disintegration of the world that the Turning began. There is no evidence that such things are indeed happening, but there are many fragments that lie outside the great web of gates. It remains to be seen if these outlying fragments have met a similar fate.
The Hamlet of Arkten Village
Fragment: All (Safehold)
Ruling Guild: Hamlet of Arkten Village
Faction: Military Legion
Guild Motto: Fear the Night
Type: Province of Knightsbridge
The village of Arkten, found to the west of Knightsbridge, was first built when Garridal established himself in the area, late in the Age of Kings. Garridal’s tyrannical rule and the depredations of his deputized “tax collectors” brought much misery to the peasantry of Tyrranth Minor. A large group of displaced survivors, seeking to hide from Garridal’s rule, fled to Arkten, an ancient place that had served as the cemetery of Stonebirdge and Knightsbridge for centuries. They built their new homes beside the tombs, certain that the tyrant would not look for them among the dead. Even when the Turning came they stayed hidden: they had heard tell of the new lord’s fairness, but still remembered his father’s actions. The people of Arkten remained unknown to the folk of Knightsbridge for decades. When the Orcs finally came, they had no choice but to seek help from those they had once scorned. The folk of Arkten took refuge within the walls of Knightsbridge during the invasion. They had expected stern punishment for abandoning their feudal obligations to Garridal, but much to their surprise Gariand pardoned them, and gave them permanent title to the new village of Arkten. After the Orcs were driven back, the young lord of Knightsbridge was generous with his gifts, and the village was rebuilt. A forge was established so that the villagers could arm themselves against the lurking Grobolds that had not been defeated in the war, and the people of Arkten, once renegades, are now Gariand’s most loyal subjects.
Saladan traveled to the small village in his quest for greatness and brought with him experienced trainers capable of teaching the villagers how to defend themselves. Shops soon sprang up as more people came to reside close to its grounds and felt more secure with the Templar’s presence. The permanent garrison in Fort Troiden to pacify the western outskirts also drew many. Blessings were laid on the town and statue of the All-Father was erected in the town square to thank both the Temple and Church for their aid during the onslaught.
Once the village was capable of fending for itself, Saladan journeyed alone to the west and defeated the bands of renegade Orcs and Grobolds that had lingered in the outskirts of the city. Although this deed could have been considered great in itself, the victory satisfied him little, for Saladan knew that it was nothing compared to what Calder had done. When Calder left Tyrannth Minor, Saladan’s burning desire to surpass Calder’s deeds made him go to Tyrannth major as well, despite the warnings of Borther Payne and Lord Cerras, his superiors. As with Calder and Athras, Saladan has not been heard of since.
The Hamlet of Fort Troidan
Fragment: All (Safehold)
Ruling Guild: Hamlet of Fort Troidan
Faction: Military Legion
Guild Motto: Hold the Line
Type: Province of Knightsbridge
Lord Saladan’s exploits did not end in the Village of Saladan; after pacifying the Gwendannen of Borguil, the Templar turned his attention to the Northwest, to Fort Troiden. The stockade and encampment had been built by some of the bandit mercenaries originally expelled by Lord Gariand. Gavin Torkar, Bandit Lord of the Wetlands, hoped to use the fort as a staging area for an assault that would throw down Gariand and place him in supreme command of Knightsbridge. Learning of the Bandit army massing at Troidan, Saladan took his followers and charged the fort. The hold fell easily to Saladan’s might, and lord Gariand was quick to send troops from Knightsbridge to occupy the place, which would prove valuable in freeing the roads and protecting the city from the Bandit’s influence. Saladan dwelt here for a time, planning a great invasion of the Bandit Wetlands, but fate intervened.
When the great Orcish Onslaught of 77 of the Years of Shadows came, Saladan took most of his men and returned to Knightsbridge, for the new was too remote to offer much aid against the Orcs. During his absence, a force of Orcs overran the fort, killing all Saladan had left behind to hold it. Enraged, Saladan had no choice but to leave the city and take back the fort before the Orcs would transform it into a strong hold and gain a permanent foothold on Tyrranth Minor. The battle was long and hard, but Saladan’s sword finally toppled a portion of the fort’s walls and destroyed some of its tents. In the end the Templar was victorious and the fort was reclaimed. Saladan quickly turned back to Knightsbridge to help in its final defense against the rest of the horde, but the Templar arrived to find the tide of the war already turned. While Saladan had been distracted taking back the fort, the Great Prelate Calder had come to the city’s aid and miraculously defeated the Orcish Horde. Saladan had expected to be welcomed back as a hero for having prevented the Orcs from establishing themselves around the city, but instead he found himself almost completely ignored and constantly reminded of Calder’s greatness. The Templar’s stern heart resented Calder for having stolen his rightful glory, and Saladan desperately sought a way to surpass his deeds.
The Hamlet of Homlen’s Grove
Fragment: All (Safehold)
Ruling Guild: Hamlet of Homlen’s Grove
Faction: Military Legion
Guild Motto: Solitude
Type: Province of Knightsbridge
To the south of the village of Arkten, a community of farmers led by man named Homlen founded a hamlet where they could hawk their goods each year at harvest. Having been the old serf’s idea, the hamlet was named after him, and is today called Homlen’s Grove. The temple established a church in the hamlet and posted a sheriff to help protect the farmers from whatever creatures might wander into their fields.
The City of King’s Cross
Fragment: All (Freehold)
Ruling Guild: Kingscross
Faction: Noble House
Guild Motto: Ours is the Burden
Type: Nation
After driving back the great Invorri invasion of 1068 KY, the newly crowned High King embarked upon a grand campaign of reunification, hoping to expand his kingdom to the former borders of Old Ethyria. As part of this effort, Cambruin ordered a great ring of fortresses built around the Ten Kingdoms as bastions of defense and magnets for trade and commerce. So it was that in 1072 KY Sir Garrion Truesteel came from Brethild to the ancient district of Tyrranth and founded a massive city, named King’s Cross.
Garrion Truesteel was the third son of Garwyn Truesteel of Brethild, and the bold knight was not the first Truesteel to leave his mark upon Tyrranth. Garridal Truesteel, lord of Knight’s Bridge, was Garwyn Truesteel’s older brother, and Garrion’s uncle. Garrion was as noble, however, as Garridal was corrupt – he met Cambruin during the War of Seven Crowns, and instantly pledged his life to the High King and his new Code. The two Truesteels were quick to quarrel, and the armies of King’s Cross and Knight’s Bridge fought more than one hasty battle before an incursion of Orcs and Horwathi nomads drew Garrion’s attention away from his tyrannical kinsman. Although he no longer opposed his corrupt uncle directly, Garrion’s presence had a profound impact on the future of Knight’s Bridge: Many believe that Gariand Truesteel, the so-called “Redeemer of Knight’s Bridge,” cast off his father’s ways (and henchmen) because Garrion’s example had inspired him to.
When the War of Tears resumed, Garrion answered the High King’s call and rode off to war against the Elvish Host. Alas, the end of the Age of Kings ensnared him: Garrion was at Kierhaven when the High King fell, and so King’s Cross was still awaiting his return when the Turning struck. Chaos and violence plagued the lands of Tyrranth – the people thought to look toward their former enemies in Knight’s Bridge for aid, only to find their lands sundered by a new gulf of ocean. Dragons arose in the Paudrill Plain, many of the dead rose as dark Undead, and King’s Cross was ravaged by famine and disease. By the time the Dark Years ended, King’s Cross was still standing, but was little more than a shell of its former glory. Too many of its citizens had died or fled, and many of its homes and shops stood empty.
Holvarth Blayne, a canny Rogue and merchant, rose to preeminence in King’s Cross and tried to bring order out of Chaos. By establishing firm control of the local merchants and hiring brutal squads of mercenaries, Blayne brought order back to the streets, and declared King’s Cross an open city, a haven for all the survivors of the Turning. While few settled in the region permanently, many scatted bands of survivors and refugees journeyed to the city of supplies. Trade was appallingly slow compared to the times before the Turning, but it kept the city alive. In a shrewd move, Blayne never declared himself the ruler of King’s Cross, and always claimed to be acting as a steward until Lord Truesteel could return. Times were not always good in King’s Cross – indeed, the Age of Strife has been marked by long stretches of lawlessness and riot in the streets, and the Bandit Prince of Tyrranth Minor has tired more than once to steal the city, but King’s Cross has somehow managed to endure.
Lord Truesteel returned to Tyrranth through a runegate in the year 53 SY, and quickly returned to his city. He brought with him the remnants of his honor guard, and was quick to reestablish himself as the dominant ruler of King’s Cross. The lord’s archaic economic policies (particularly his love of high taxes) rankled the new elite of King’s Cross, and new tensions rocked the city. Before these tensions could erupt into rebellion, however, urgent business called the lord of King’s Cross away again: in the year 58 SY Sir Garrion left again, bound for Alvaetia and the civil war over Cambruin’s succession. Answering Sir Adelard the Steward’s call, Garrion joined the new Order of Knighthood and went off to war. More than thirty years later, his fate remains unknown…
In the time since Truesteel’s second departure, things have continued much as they did before, but with one exception: Calder the Blessed, the Prelate who worked so many miracles on Tyrranth Minor, journeyed to King’s Cross in 73 SY and dwelt in the city for a time, researching ancient scrolls in the church archives and preaching Pandarrion’s gospel. The Prelate’s message and miraculous powers won him many converts, and King’s Cross soon boasted a growing congregation. The success of the Holy Church has naturally drawn the attention of the Temple, and now both religions compete for the souls of the citizenry. For his part, steward Holvarth Blayne is happy to take St. Malorn’s generous donations, but knows that adopting the Temple’s exclusionary creed would doubtless be bad for business. The issue of the city’s religious affiliation is, of course, a matter for Lord Truesteel to decide. And who knows when he will return?
The City of Knightsbridge
Fragment: All (Safehold)
Ruling Guild: Citizen of Knightsbridge
Faction: Noble House
Guild Motto: For Honor and Glory!
Type: Nation
Knightsbridge, largest of the cities on Tyrranth Minor, has stood for many generations. The original settlement of Stonebridge, founded early in the Age of Kings, once stood guard over the western frontiers of old Ethyria. The strategic crossing was fortified against raiding groups of Gwendanni tribesmen, Horwathi nomads, and , as the Age of Kings wore on, Orcs as well. Kellidan the Red, born a wealthy baron of Ethyria, came to the remote place after the Kingdom of Ethyria collapsed, hoping to carve a new kingdom for himself. He enjoyed only modest success: the settlement grew, but was too remote to achieve any great influence. Indeed, The March of Tyrranth was well outside the bounds of any of the Ten Kingdoms, and managed to avoid the turmoil that plagued the lands of Men until the rise of Cambruin.
Centuries after Kellidan the Red built the first stone walls around the town, a new lord conquered Tyrranth. Sir Garridal Truesteel, a powerful warlord, came to the place with an army of followers and took it without a fight, renaming the town Knight’s Bridge. Garridal was a warrior of black reputation who had been driven from his original holdings in Brethild by Cambruin’s Champions. The temper and excesses that had drawn Cambruin’s wrath upon Garridal were now visited upon the frontiersmen of Tyrranth, who chafed at the warlord’s rule but were kept in submission by his army.
Though the first lord of Knight’s Bridge was indeed a tyrant (in fact, many chroniclers purport that Garridal’s claim of true Knighthood was spurious at best), his descendents proved more even handed, and have spent the years since rebuilding the town, though evben their best efforts have had unforseen consequences.
A year after his ascension, Gariand, eldest son of Garridal, cast out his father’s mercenaries, decadent henchmen who had been harsh in their dealings with the local peasantry. Gariand had served as Lord of Knight’s Bridge for ten years when the Turning came, and only his quick action and sound leadership kept his folk alive through the Dark Years, when plague, isolation, and foul undead were nearly the death of all.
The Dark Years finally ended thirty-four years after the Turning, at a time when most of Tyrranth’s population had either scattered across the wilderness: for even stout walls were no proof against the ills of the new age. Many believed that the city’s final hour had come, when a mysterious hooded man came to visit the city, bringing with him the answer to Gariand’s prayers. The man presented the lord with the first guild seeds, and taught the folk of Knight’s Birdge how to grow them into the large stone trees that are now central to our daily lives. Gariand went to thank the stranger, but his hood fell open to reveal his elven heritage. Too many of the townsfolk had come with Garridal from Brethild, and had ill memories of the Elves, for much wickedness had been wrought there during the War of Tears. In the end, the stranger withdrew, returning to the forests from whence he came, somewhere in the heart of Tyrranth Major. Fell beasts still stalked the lands of Tyrranth Minor, and the people of Knight’s Bridge soon learned to their dismay that the exiled henchmen of Garridal had also survived, taking refuge in the broken wetlands to the north and forging a small army of bandits and brigands. Their raids made life difficult for the survivors in Knight’s Bridge, and many wondered if Gariand’s fortunes had finally run out.
In the year 62 of the Year of Shadows, the first travelers from other fragments finally journeyed to this land. The first to arrive at Knightsbridge were three missionaries of the Temple of Cleansing Flame: Brother Payne, Lord Cerras and Lord Saladan. The town’s original Prelate had died in the chaos of the Turning, and the city had languished long without faith. The stranger’s message of strength and purity brought hope to the people of Knightsbridge, but their daring attack on the Bandit rabble whipped them into a frenzy. The hardy Templars also helped to train all capable men and women in the arts of war. Their growing influence was brought to a halt only when Calder appeared in Silverlance Keep, and many began questioning which is the true faith dedicated to the All-Father.
Today, Knightsbridge still stands proudly on the island of Tyrranth Minor and has established strong ties with the centaur hold of Silverlance Keep. The town is split in two by a stream, the tiny remnant of the once-mighty Gellayn River. The western bank holds the heart of the town, home to the first Tree of Life on Tyrranth Minor, which was the objective of the Orc horde in the battles of 77 of the Years of Shadows. Even today town shows some scars of that conflict: some shops have yet to be rebuilt and the wall is still undergoing repairs. A few shops trading magical trinkets and other goods are still standing, the Bruiser’s Mercantile continues to safekeep people’s belongings, and the city’s main inn still provides rooms to those that travel to this city.
The eastern bank is dominated by the Zealot’s Quarter, home to a great Temple of the Cleansing Flame accompanied by forges and stout barracks. Brother Payne and Lord Cerras still reside within the temple and preach to any that would follow the path of the flame.
The banks are connected by two bridges crossing the stream, and are accompanied by two mercantile shops and two forges that wished to stay separated from the clusters of shops found in both section of town. Forges are the most common sight in Knight’s Bridge, for the city’s grim history has always generated a huge demand for weaponry from the local guards and adventurers alike. Many brave travelers have started their journey from this place, and no doubt there are many more yet to come…
The Village of Saladan
Fragment: All (Safehold)
Ruling Guild: Village of Saladan
Faction: Noble House
Guild Motto: The nighttime is the right time
Type: Province of Knightsbridge
To the south of Knightsbridge lies the small village of Saladan, but the cluster of huts and standing stones did not always bear this name. The village was originally called Bolguil, and was the last stronghold site of the old Gwendanni tribe that had plagued the region since the time of Kellidan. Since the establishment of Knightsbridge, the Hillmen of Bolguil had been a source of constant raids upon the city and proved ruthless in defending their ground. It was not until the arrival of the mighty Templar, Lord Saladan, that the hardy Hillmen finally knew defeat. Saladan lead a force of handpicked soldiers from the Knightsbridge garrison to attack the Gwendanni holy place. Saladan’s men were greatly outnumbered by the natives, who defended their grounds with every drop of fierce blood flowed through their veins. Saladan matched the ferocity of the pagans, raising his fiery blade and carving a path to the heart of their settlement without losing a single man. So amazing were the crimson Templar’s deeds, the Gwendanni chieftain knelt before Saladan and converted to the Temple’s path, admitting defeat. After the battle, the ancient name of the village was cast aside, a statue of the All-Father was carved out of the great stone that had stood in the center of town, and Saladan gave the reborn hamlet his own name. His actions brought many of Knightsbridge’s citizens to believe in him and the Temple’s strength, and the hamlet he redeemed still thrives to this day.
The City of Silverlance
Fragment: All (Safehold)
Ruling Guild: The Silverlance Champions
Faction: Noble House
Guild Motto: Light in the Darkness
Type: Nation
The outskirts of Silverlance Keep have developed greatly in the 30 years since the city’s foundation in 66 of the Years of Shadow. The canyons and paths in the nearby lands are now safe for travellers, but it was not always so. Soon after the Horselords began building the keep’s walls, the centaurs met scouts from the neighboring town of Knightsbridge who approached them cautiously, demanding to know their intentions. Garridal Truesteel, the ruler of Knightsbridge, viewed the Centaurs as a potential threat, the lastest in the long litany of trials that had faced his beleaguered city since the Turning, and his folk on their guard. Horrigan Frey, honorable to a fault, took offense at the lordling’s brusk greeting. Still, when refugees from Knightsbridge crossed the Glen of Arragore to take shelter in the new, he could not deny innocent folk protection. So it was that two-legged folk were made welcome within his gates. Knightsbridge had been beset by constant raids from bandits, brigands, and fouler things and these troubles forced many of its inhabitants to flee, seeking safer haven east.
All too quickly, the number of displaced grew too many for the Centaurs’ keep to hold, and so many folk under Lord Frey’s protection moved into the lands around, hoping to carve out a new home there. Many scattered ruins were built anew into thriving hamlets, but many dangers also awaited them as well…
Indeed, among the ruins of an old trading village named Wainthorpe there stood an ancient cemetary. The bones of many merchants that had died on the long route to Knightsbridge had been laid to rest there for centuries before the Turning. In the Dark Years that followed, the dead walked anew and wreaked havoc upon the region. The might of the centaur lancers proved ineffective against the undead masses. For the eight years after the city’s foundation, the people of Silverlance fought a losing battle against their unnatural enemies. When all hope seemed lost and the undead massed before the very gates of Silverlance Keep, a stranger appeared upon the field and faced the fallen. He called forth the powers of the archons and chanted words of faith, driving back the darkness that had engulfed the area. This newcomer, a mighty Prelate who hailed from a different fragment of Aerynth, finally sealed the dead inside the cemetery and warded their tombs so that none might rise again. After the cleansing, Horrigan Frey thanked the stranger who introduced himself simply as Calder. Calder explained that he was given a holy crusade to reclaim all lands lost to shadow. His great deed quickly earned him the names of Calder the Pious, Calder the Humble and Calder the Savior. His deeds renewed the people’s faith in Pandarrion. The Church of the All-Father was given a privileged place within the hearts of the people as they constructed a great Cathedral just north of the cemetery to honor the prelate’s exploit. Many joined the flock of the Prelate, much to the chagrin of the Temple of the Cleansing Flame, who had long enjoyed spiritual supremacy in Knightsbridge and had been trying to convert the people around Silverlance since its first cornerstone was laid.
Three years passed, and as Garridal Truesteel saw more and more of his subjects flee for Silverlance Keep, the rift between the two cities grew ever wider, and in his sermons Brother Payne openly called for a reckoning. On the very eve of war, a massive horde of orcs descended upon Tyrranth minor from the mainland, coming across in a massive fleet of barges to ravage and plunder the land. The centaurs were the first to meet the horde as they landed. They fought valiantly, but the sheer numbers the Orcs brought to bear forced them to take flight. The horde was drawn to the smaller and weaker of Tyrranth Minor’s cities, and soon assaulted the walls of Knightsbridge, hoping to succeed in what so many had failed to do. Horrigan Frey met with his lancers within Silverlance Keep in tense council. The proud Centaur realized that his people could not win this battle alone. They charged through the glen and cut a line through the ranks of orcs to reach the gates of Knightsbridge. The soldiers were overjoyed when they saw unlooked for aid come upon them and after the siege was lifted the two Lords Truesteel and Frey pledged an eternal alliance. After eleven long years the hard-bought peace endures.
Both leaders saw that despite their victory, the outlook was still grim, for the invaders were humbled, but noy destroyed. Niether city could hope survive much longer against such fell odds. At that moment, Calder made his second appearance and approached both leaders with a plan. He told them that the orcs need only be brought to the abandoned ruins south of what was once Wainthorpe: there, the Prelate divined, they could be defeated. Garridal looked skeptical at Calder, but Horrigan reassured him that he could be trusted. Calder left them and proceeded to the ruins as Garridal and Horrigan assembled their soldiers. Both commanders led their army into battle and clashed with orc steel. When they had managed to gained the foe’s attention, both armies turned and ran with the orcs following them, screaming for blood. When they arrived at the ruins, Calder was standing at the top of the highest tower watching the onrushing horde, thundering like a black tide. Once the orcs had reached the ruins, Calder split the very skies in two, calling upon the great archons. They made the earth shake violently and the stone walls began to tumble down upon the Orc legion. When the roar of the earth subsided and the dust settled, only Calder’s tower remained standing over the carnage that laid below. The remaining orcs fled along side their Grobold servants and took refuge within the Glen of Arragore. After his marvel, Calder retired to his cathedral, visibly fatigued from the ordeal.
The Market Village of Tyver
Fragment: All (Safehold)
Ruling Guild: Market Village of Tyver
Faction: Military Legion
Guild Motto: Hold the Line
Type: Province of Knightsbridge
To the east of Homlen’s Grove lies the market Village of Tyver, built after the Orc invasion to serve as a way station for the new trade between Knightsbridge and the new city of Silverlance. Merchants have established tents and counters where small country houses had once stood. The establishment of the market and hamlet encouraged townsfolk to travel to both hamlets to purchase products coming from the centaur keep and to obtain the freshest fruits and vegetables in the land.
When Gilthanel taught the centaurs the secrets of the shards, a druid named Saerrin journeyed to Knightsbridge to teach Lord Gariand. And so the Hamlets around Knightsbridge gained beacon statues, just as Silverlance’s had before them. All the druid asked in return was the permission to establish a sanctuary west of the Village of Saladan on old Gwendanni land. Gariand accepted the terms, which angered some of the leaders of the Temple. The Temple feared the effect the heathens might have on the piety on the outskirts, so they decided to establish another Temple between Arkten and Fort Troidan to educate all those that lived outside of the city. Their fear was only heighten when they learned that the druid was also an elf, so they have made considerable efforts to remind the people of the outskirts of the elves actions during the war of tear, bring doubt and distaste towards the secluded sanctuary.
In the last year two more structures have taken root close to Knightsbridge. The first caused quite a stir in Knightsbridge, for the Amazons never came to present themselves before Lord Gariand and his advisors before building their own temple south of Arkten. The Village of Arkten fears that fighting might start between both temples – any conflict would bode ill for them, as their village lies directly in the path between them. The other new arrival is a wizard’s tower east of Homlen’s Grove, established by Channeler named Kelimvor after he presented a great sum of gold to Lord Gariand so that he might continue the repairs to the city walls. Though many have asked, Kelimvor has never revealed why the Conclave has taken such an interest in Tyrranth Minor.
That is all I can say of the land around Knightsbridge. I fear that my presence has never been much appreciated, no doubt due to my elven heritage. Although the land currently prospers, it does not take kindly to my kind: the Temple’s presence is too strong, and the memories of the War of Tears are slow to die. I shall, therefore, continue my travels elsewhere…